Matthew Cocker's avatarOpen to new opportunities

I create digitial products — translating complex problems into intuitive solutions.

Specialising in Product Design, User Experience Design, Design Systems Design Operations and Design Strategy.
01

Services

Where design meets development and everything inbetween
Product Design

Definition, vision, scope and positioning

UX Design

Understanding how real users use a product

UI Design

The interface to allow users to interact with a product

Design Systems

Scalable foundations to keep a product consistent

UI Engineering

Building what's been designed

02

Philosophy

Bring users in early and keep them close. Every round of feedback is a chance to build something better.
01
Establish problems as a team

When your whole team develops a shared understanding of your users, that knowledge shapes the product at every level. Broader exposure to real users leads to better decisions and ultimately, a product users love.

02
Define and agree together

Invest time in understanding and articulating your users' problems clearly. When teams are handed solutions rather than problems, it stifles creativity and breeds disengagement. Empowered people do better work, so define the problem well.

03
Group ideation

The best idea rarely comes from a single person. Waiting for it to emerge that way is both slow and biased toward one perspective. Structured ideation techniques make it easy to generate a broad range of ideas quickly, drawing on the full diversity of your team.

04
Blinded by design

The goal of a prototype is learning, not polish. Create the simplest version that lets you test your core idea, then put it in front of real, representative users. You're gathering feedback on whether the idea works, not whether the execution is finished.

05
There's more than one solution

A single pass through the design process is just the beginning. Every iteration surfaces new insights, from users, from the team, from failure. Over time the process becomes faster and more instinctive. True agility means building a team that can absorb new information and respond without hesitation.

03

Princples

Let's create products your users will want to use.
01
Context

No guessing. Start with what users actually need, resolve the unknowns early, and let outcomes, not opinions drive every design decision.

02
Clarity

Structure tells users where they are. Feedback tells them what happened. And fewer choices means faster, more confident decisions. All three together make an interface feel effortless.

03
Consistency

Be consistent, not uniform. Lean on patterns that already work, and use language users already know. Familiarity reduces friction, and friction is the enemy of good UX.

04
Effectiveness

Responsive means more than resize. It means working well everywhere, any screen, any device, any context. Use the technology available to you to make that happen.

05
Accessibility

You can't bolt on delight. It has to be designed in from the start. First impressions matter more than most teams admit, take the time to make them count.

04

Industries

Extensive experience across a diverse range of sectors.
E-commerce

Education

Finance

Fintech

Health & Leisure

Logistics

Supply Chain Management

Transport

05

Side projects

A few side projects to keep myself busy...
Ivy.

Less Admin. More Business.

Mia.

Your pocket psychologist.

Quin.

A modular booking platform.

MHP.

A digital health passport.

Kit.

My design system